Doutorado em Administração
URI Permanente para esta coleção
Nível: Doutorado Acadêmico
Ano de início: 2014
Conceito atual na CAPES: 4
Ato normativo: Homologado pelo CNE, Parecer CES/CNE nº 487/2018 (Portaria MEC 609, de 14/03/2019), DOU 18/03/2019, seção 1, p. 63.
Periodicidade de seleção: Anual
Área(s) de concentração: Gestão de Organizações
Url do curso: https://administracao.ufes.br/pt-br/pos-graduacao/PPGAdm/detalhes-do-curso?id=1482
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Navegando Doutorado em Administração por Autor "Barroso, Henrique César Muzzio de Paiva"
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- ItemCriatividade distribuída sociomaterial : o processo criativo de profissionais da indústria criativa em contexto de home office(Universidade Federal do Espírito Santo, 2022-03-29) Silveira, Priscila Ricardo dos Santos da; Morais, Cesar Augusto Tureta de; https://orcid.org/0000-0003-0091-1114; http://lattes.cnpq.br/4001881609827116; https://orcid.org/0000-0001-9564-7090; http://lattes.cnpq.br/7741414975055634; Fantinel, Leticia Dias; https://orcid.org/0000000245896352; http://lattes.cnpq.br/8188708807795008; Silva, Alfredo Rodrigues Leite da; https://orcid.org/0000000259431185; http://lattes.cnpq.br/7360327621106156; Araujo, Bruno Felix Von Borell de; https://orcid.org/0000-0001-6183-009X; http://lattes.cnpq.br/; Barroso, Henrique César Muzzio de Paiva; https://orcid.org/0000-0002-9818-5810; http://lattes.cnpq.br/1042906766573631The measures taken to slow the spread of the coronavirus have had an impact on the social and economic lives of populations around the world. One of the main measures was the implementation of social isolation measures. Thus, thanks to this new configuration imposed on the world of work, the development and use of fundamental technologies for work in the home office modality, such as: virtual reality technologies, augmented reality, haptic technologies, in addition to of videoconferencing tools and instant communication applications. In this way, thousands of workers started to work in the virtual context, meeting in different videoconferencing platforms, with extensive use of multimedia content, video, sound, images, manipulation of digital files simultaneously with other team members, presentations of data extracted from several databases at the same time and presented in a more visual way, with quick and easy understanding. Thus, a new phase in the lives of many creative professionals was inaugurated, since countless meetings and processes that were previously face-to-face began to unfold in the online environment, with extensive use of technological resources. It is in this context that the study of sociomateriality in the creative process emerges, seeking to articulate the understanding of the sociomaterial approach with the concept of distributed creativity, which analyzes this phenomenon not necessarily located in the creative individual or limited to the product or creative idea, but rather , distributed among people, objects, times and spaces. It is noteworthy that the creative process has always been linked to material elements that enable the expression of human imagination. Thus, the context of creative professionals working from home was a very promising locus of research, as it evidences the use of different technological tools to perform daily tasks and the intimate relationship between creativity and materiality. To understand this relationship, the approach of sociomateriality is essential, a fundamental analysis lens to understand organizational phenomena according to the notion of the "constitutive entanglement" between social and material, that is, in the creative process, there is no prioritization of technologies and materials to the detriment of people or vice versa, but there is an entanglement between human and material beings. It was possible to identify that the home office is a typical scenario of distributed action and it is from this contextual framework that creativity emerges as a distributed practice between ICTs and people, both working together in the generation of new and useful ideas in continuous socio-material re(configurations). , without actually being able to attribute them to anyone or delimit their value, beginning and end. Hence, it is possible to speak of the decentralization and (re)centralization of the creative self in a space of socio-material interactions, since not only different other humans are intertwined in creative action, but also the technological material domains. The typical scenario of creative work from home also showed that ordinary, everyday events influence the creative process in such a way that they are intertwined with extraordinary events of technology evolution and change in work culture